On this page, you’ll find find examples of the work I’ve done for a variety of projects I worked on in the past few years.
Character Bios and MTX items
During my time on Hyper Scape I wrote some character bios, tutorials, game mode description texts and a lot of things connected to in-game monetization such as cool item names and descriptions.
Fractal Space – intro cinematic
This is the script for the intro cinematic of Fractal Space on PC and consoles. The goal of this cinematic is two-fold: technically this is a mean for the developers to load a very small scene while loading the fist chapter in the background and making the gameflow seamless to the player creating the illusion…
Pixelles – Character design
STELLA Adventure puzzle game, similar to What Remains of Edith Finch Third Person, 2.5D PLAYABLE CHARACTER As part of Pixelles writing program, I created this character for a game concept. Name: Stella Age: 13 odd human years which is much older in dog years and makes her a sage.Gender: Stella is a female dog.Race/Origin: Black…
The Mandate – Defining Narrative Tools
This work was done in collaboration with game designer Robert Halvarsson. The goal was to define the narrative tools we would use to tell our story in The Mandate. I am not sharing the complete document but just an extract to illustrate what I mean when I discuss narrative tools and narrative design. This step…
Fractal Space: fitting a story onto an existing gameplay
I started working on Fractal Space about 5 years ago, for the mobile version of a game that was still in development but live at the same time. That was the big challenge, as the developer had released an early version and players were absolutely loving it, BUT there wasn’t really a plan for a…
50 AU – Character bio
Adisa Enshag Overview Origin Ceres Gender Male Age 38 Profession Leader, background as logistician Function Ceres leader, starts as our hero’s ally and will eventually be the one to betray him.Protects and funds Dust’s research in the Belt, organizes the belt military effort. Region Ceres / the Belt Quote Belters stand united! Archetype: The creator…
50 AU – Chronology
The chronology is an important aspect of the lore that helps the writing team both get inspiration for writing missions, and maintain an overarching consistency in the universe we develop. 3.5 million years ago TLDR: Humans came to Phaeton from Earth. The fifth planet was inhabited by an intelligent pacifist species who had achieved high…
The Mandate – Comic book
The constraint of this exercise was for each episode to be only 6 pages long. Below is the first episode of Shadowplay, our online comic. After having validated a summary of the story for this episode with the creative team, I wrote the description and dialogue of each panel before sending it to the artist…
The Mandate – Character bio
After I worked on the comic book and user research for this project, I took on more writing and narrative design tasks including character bios and an update of the main story arc. Later on, I developed missions and lore to fit the new art direction taken by the project. Julia “What in Suvarovs underpants…
50 AU- Story Arc
I defined with the creative team the themes and the controlling idea we wanted to develop in 50 AU, a space opera RPG. The goal was to identify a theme that would fit a gameplay focused on large space battles and an art style that mixed high-tech gear with the future of piracy. The themes…
Neuroslicers – Cinematic Brief
The game is a cyberpunk RTS where cinematics are key to delivering the story of the game along with lore pieces: short stories that the player can read in between his games. The intro cinematic given as an example below intends to help viewers grasp at the role and the huge reach that a single…